The previous blog post dedicated to texts addressed the topic only in the context of linguistics, applied linguistics, literary studies and philosophy of language. The same also applied to the discussion of textuality, contextuality, intertextuality and paratextuality. The purpose of this blog post is not to repeat to the contents of that previous post, nor […]
Theory: Discourse
It was noted in an earlier blog post concerning texts that discourse is generally understood as pertaining to speech and texts to writing. Moreover, it was specified that this common sense division to speech and writing is also utilized by some, but not all linguists. For others, these terms are interchangeable. I tried my best […]
Theory: Dialogism
Dialogue is generally understood as pertaining to two or more people speaking to one another, the idea being that the people involved either speak or listen to the other people. This is the case, but this is not its only definition. This blog post explores how all language can be understood as a dialogue. This […]
Theory: Texts
Text is commonly thought of as a mere synonym for writing. It can, however, also be understood more broadly as pertaining not only to written language, but also spoken language. It is also possible to understand it even more broadly, so that it pertains to anything that is thought to be meaningful, regardless of the […]
French philosopher Henri Bergson is also known for his interest in the virtual and the actual. His definitions are, however, slightly different and more specific than the dictionary definitions discussed by Charles Sanders Peirce and how John Duns Scotus defines them. Bergson uses the terms virtual and actual in ‘Matter and Memory’ in relation to […]
Charles Sanders Peirce is not the first to provide definitions for the virtual and the actual. In fact, he (763-764) credits John Duns Scotus, A Franciscan philosopher and theologian, as having defined virtual knowledge and virtual difference in ‘Ordinatio’ or ‘Opus oxoniense’. Duns Scotus does indeed provide definitions for the virtual and the actual, in […]
Theory: The Virtual and the Actual
The name of the blog is ‘The Virtual and the Actual’ and posts are, broadly speaking, about ‘All things on Virtual Reality’. To make sense of that choice, to call it just that, it is important to understand what I mean by virtual and actual. This post focuses on these two terms. There are many […]
Basics: Capturing footage with a PC + OBS
This post covers what you need to know if you are using a personal computer (PC) and want to record video game footage on Open Broadcaster Software (also known as OBS Studio or simply as OBS). This applies to all screen and audio capture, regardless of whether you seek to capture regular flat screen footage […]
Basics: Video Cameras
Using a video camera in video game research is not strictly speaking necessary. It is, however, highly useful to you and others as it makes possible to assess your or someone else’s responses to playing video games. This post covers what you need to know about video cameras if you are intending to capture footage […]
Basics: PC Hardware
This post covers what do you need to know about personal computers (PCs) if you are not familiar with them, but would like to play video games and conduct research on them. You do not need to know all the specifics, but you do need to understand the basics. A video games console has certain […]