Charles Sanders Peirce is not the first to provide definitions for the virtual and the actual. In fact, he (763-764) credits John Duns Scotus, A Franciscan philosopher and theologian, as having defined virtual knowledge and virtual difference in ‘Ordinatio’ or ‘Opus oxoniense’. Duns Scotus does indeed provide definitions for the virtual and the actual, in […]
Month: January 2026
Theory: The Virtual and the Actual
The name of the blog is ‘The Virtual and the Actual’ and posts are, broadly speaking, about ‘All things on Virtual Reality’. To make sense of that choice, to call it just that, it is important to understand what I mean by virtual and actual. This post focuses on these two terms. There are many […]
Basics: Capturing footage with a PC + OBS
This post covers what you need to know if you are using a personal computer (PC) and want to record video game footage on Open Broadcaster Software (also known as OBS Studio or simply as OBS). This applies to all screen and audio capture, regardless of whether you seek to capture regular flat screen footage […]
Basics: Video Cameras
Using a video camera in video game research is not strictly speaking necessary. It is, however, highly useful to you and others as it makes possible to assess your or someone else’s responses to playing video games. This post covers what you need to know about video cameras if you are intending to capture footage […]
Basics: PC Hardware
This post covers what do you need to know about personal computers (PCs) if you are not familiar with them, but would like to play video games and conduct research on them. You do not need to know all the specifics, but you do need to understand the basics. A video games console has certain […]