Dialogue is generally understood as pertaining to two or more people speaking to one another, the idea being that the people involved either speak or listen to the other people. This is the case, but this is not its only definition. This blog post explores how all language can be understood as a dialogue. This […]
Author: Timo Savela
Theory: Texts
Text is commonly thought of as a mere synonym for writing. It can, however, also be understood more broadly as pertaining not only to written language, but also spoken language. It is also possible to understand it even more broadly, so that it pertains to anything that is thought to be meaningful, regardless of the […]
French philosopher Henri Bergson is also known for his interest in the virtual and the actual. His definitions are, however, slightly different and more specific than the dictionary definitions discussed by Charles Sanders Peirce and how John Duns Scotus defines them. Bergson uses the terms virtual and actual in ‘Matter and Memory’ in relation to […]
Charles Sanders Peirce is not the first to provide definitions for the virtual and the actual. In fact, he (763-764) credits John Duns Scotus, A Franciscan philosopher and theologian, as having defined virtual knowledge and virtual difference in ‘Ordinatio’ or ‘Opus oxoniense’. Duns Scotus does indeed provide definitions for the virtual and the actual, in […]
Theory: The Virtual and the Actual
The name of the blog is ‘The Virtual and the Actual’ and posts are, broadly speaking, about ‘All things on Virtual Reality’. To make sense of that choice, to call it just that, it is important to understand what I mean by virtual and actual. This post focuses on these two terms. There are many […]
Basics: Capturing footage with a PC + OBS
This post covers what you need to know if you are using a personal computer (PC) and want to record video game footage on Open Broadcaster Software (also known as OBS Studio or simply as OBS). This applies to all screen and audio capture, regardless of whether you seek to capture regular flat screen footage […]
Basics: Video Cameras
Using a video camera in video game research is not strictly speaking necessary. It is, however, highly useful to you and others as it makes possible to assess your or someone else’s responses to playing video games. This post covers what you need to know about video cameras if you are intending to capture footage […]
Basics: PC Hardware
This post covers what do you need to know about personal computers (PCs) if you are not familiar with them, but would like to play video games and conduct research on them. You do not need to know all the specifics, but you do need to understand the basics. A video games console has certain […]
Basics: Licensing
What is noteworthy about games, including video games, is that while they do exist on their own, just like a book, a film or an episode of a TV-show, they are incomplete if they are not played. This post does not delve into this topic. Instead it deals with what you need to know about […]
Basics: Capturing footage with a PS5 + OBS
This post covers what you need to know if you are using Sony’s PlayStation 5 (PS5) and want to record game footage externally on Open Broadcaster Software (also known as OBS Studio or simply as OBS) that is running on a separate computer (PC) for this purpose. This applies to all screen and audio capture […]